Sculpting in the 3d world is arguably the most artistic specialization of them all, since we can make organic shapes look a lot more attractive and portray what we imagine, but it is always advisable to do some research beforehand. In these examples we used Blender, a great free software that is quite powerful and […]
This is the studio file that we used to create our renders, it contains tow meshes: A backdrop and cyclorama for the background, two Area lights parent with an Octobox to act together you only need to move the 2 empty meshes tracked to each light for inside and outside illumination. The model works in […]